At last May’s Kublacon in Burlingame, CA, the Middling ran a few events including “Strange Aeons” and Osprey’s “A Fistful of Kung Fu.” The players played through 2-3 rounds of linked campaign scenarios with martial-arts movie inspired plots and sub-plots of “A Fistful of Kung Fu” which is based off of the “Songs of…” game-engine, while adding new,thematic mechanics to mimic the martial arts mayhem particular to its cinematic genre.
Four tables and terrain setting served as canvasses for combat between eight gangs of various character, including everything from: a kung-fu school led by a drunken master, Shaolin Monks, a nefarious Tong, Nazi-Zombies, Cyber-enhanced Apes, Terra-Cotta Warriors and Evil Sorcerer, to a Mythos Cult.
Four Tables included an Asian village (above)…
…a remote military-science outpost in the jungle.
…a quiet New England Town.
….and a Old Mine (provided from co-GM’ Scott’s collection).
Because “A Fistful of Kung Fu” relies upon ‘interactive’ scenery and ‘props,’ cards were created to enable players an easier-transition to incorporating their use in gameplay.
Above, the Tong rumbles with the Mythos Cult.
And here, once more, the “Mythos” gang of Cthulhu monstrosities raise havoc in a small, New England town, in battle with the Shaolin monks.
The Nazi-Zombies and Cyber-Apes fight it out over a remote jungle outpost.